Non-Prescriptive Designs and the First Letter

#1 Productize Philosophy

Content in the same vicinity :

Minimal Viable Theory for UI and Build Over Buy

Why UI should be theorized to the minimum and mostly learnt through experience. Also, Casey Neistat's Build Over Buy worldview.

Why Apple can’t design Time?

A First-Principle ride into designing the platonic ideal for Clock Input UI. Works as a great exemplar on how to Design for concepts like Time.

Thinking in Information

At the foundation of our world is the information layer, and the information theory by Shannon shall be the first piece of text that a digital product designer must study.