Productize Philosophy

The Almost-Weekly NewsLetter

I help you think better product designs, using the techniques of Philosophy and the Art of Persuasion. I also share profound works of art appreciation, practical pieces of content and technology setups for better experiences and creativity. Check out the latest letters:

When Design Defeats AI

This is an essay about how Product Designers should actually be playing with AI.

Why Apple can’t design Time?

A First-Principle ride into designing the platonic ideal for Clock Input UI. Works as a great exemplar on how to Design for concepts like Time.

The Most Valuable Interaction Design and Adobe’s Burden

In this letter, I lead Interaction Designers into explicitly studying Creativity.

Medium is the Massage and Live Online Courses

In this short letter, I share with you Marshall McLuhan's philosophy for how humans interact with various mediums.

Thinking in Information

At the foundation of our world is the information layer, and the information theory by Shannon shall be the first piece of text that a digital product designer must study.

Beautiful Complexity is Persuasive

Simplicity is always emphasized and Complexity is almost eliminated from the vocabulary of good product design. But complexity can not only afford more functionality, but can actually persuade a cult-like allegiance to your product.

First Principles and Eliminating the Need for AI

In this letter, I introduce the tenant of First Principles Thinking to make highly-functional products and beyond. And ofcourse, this features my essay deconstructing HEY E-Mail and how they eliminate the need for AI.

How to [visual] design Timeless products?

I deconstruct two visual designs, Notion [software] and iMac [hardware], to show how timeless designs can be created.

Non-Prescriptive Designs and the First Letter

In the very first letter, I introduce the foundational tenant of non-prescriptive designs and lay out the mindset for a Product Designer. (500 words)

Minimal Viable Theory for UI and Build Over Buy

Why UI should be theorized to the minimum and mostly learnt through experience. Also, Casey Neistat's Build Over Buy worldview.

Weird Hardware, Cables and UX is the ultimate moat.

The role of UX in Business Strategy as exemplified by Apple and Why Microsoft makes Weird Hardware?

Turning Down Millions for Better UX

An exploration into one of the most legendary companies in Silicon Valley, Basecamp, and how their contrarian decisions at the crossfire of Users and Business Goals. (about 600 words)

Physics Matters

Fields get revolutionized as they're fundamentally re-configured to account for the Physics, by way of thinking through First Principles. Material Design did the same for Visual Design. (about 500 words.)

Human as a Medium

Humans can be talked about in the same terms as the Technology they employ, when both are viewed as Mediums storing and projecting information. (about 500 words)