First Principles and Eliminating the Need for AI

#3 Productize Philosophy

Content in the same vicinity :

Why Apple can’t design Time?

A First-Principle ride into designing the platonic ideal for Clock Input UI. Works as a great exemplar on how to Design for concepts like Time.

Weird Hardware, Cables and UX is the ultimate moat.

The role of UX in Business Strategy as exemplified by Apple and Why Microsoft makes Weird Hardware?

Turning Down Millions for Better UX

An exploration into one of the most legendary companies in Silicon Valley, Basecamp, and how their contrarian decisions at the crossfire of Users and Business Goals. (about 600 words)