First Principles and Eliminating the Need for AI

#3 Productize Philosophy

Content in the same vicinity :

Why Apple can’t design Time?

A First-Principle ride into designing the platonic ideal for Clock Input UI. Works as a great exemplar on how to Design for concepts like Time.

Physics Matters

Fields get revolutionized as they're fundamentally re-configured to account for the Physics, by way of thinking through First Principles. Material Design did the same for Visual Design. (about 500 words.)

The Most Valuable Interaction Design and Adobe’s Burden

In this letter, I lead Interaction Designers into explicitly studying Creativity.