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#6 Productize Philosophy

Content in the same vicinity :

The Most Valuable Interaction Design and Adobe’s Burden

In this letter, I lead Interaction Designers into explicitly studying Creativity.

Why Apple can’t design Time?

A First-Principle ride into designing the platonic ideal for Clock Input UI. Works as a great exemplar on how to Design for concepts like Time.

When Design Defeats AI

This is an essay about how Product Designers should actually be playing with AI.